After Frustrations in Second Life, Colleges Look to New Virtual Worlds - Technology - T... - 2 views
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Indeed, a recent survey by the Pew Internet & American Life Project found that only 4 percent of American adults spend time in virtual worlds.
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Leon Cych on 20 Feb 10http://www.pewinternet.org/Reports/2010/Social-Media-and-Young-Adults/Part-3/5-Adults-teens-and-virtual-worlds.aspx?r=1 - for mlore detailed demographics - I thought they were being selective with the demographics - they do say "adults though but it is a skewed picture.
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